Baron: An anarch "prince"; a Kindred who claims a domain but is a member of the Anarch Movement.
Barony: The domain of an anarch "prince." Also, an autonomous community of anarchs.
Gang: A coterie of anarchs modeled after mortal inner-city crime groups.
Gear: Supplies or armaments hidden in a cache.
Idealist: An anarch whose struggle is rooted more in intellectualism or theory rather than real-world experience. Sometimes used with derision, to imply that one has his head in the clouds and that his personal utopia could never work.
Pack: A coterie of anarchs. Origin is uncertain, and the term may have come into use during the nights of the Anarch Revolt or shortly afterward to spite the Sabbat.
Piper: Also, pied piper. An anarch who uses mortals or ghouls excessively to fight battles for the anarch cause.
War of Ages: The clash of Kindred over issues such as age, sect policy (which favors elders in anarch opinion) and generation. Also, the Jyhad.
Cape: An obvious vampire. Also, an elder.
Donor: A vessel.
Five: A member of another sect who carries on of those sect's titles. Presumably originates from "5-O," mortal slang for a police officer.
Highway Haven: A portable haven, such as a trailer or even a secure sleeping bag.
Antitribu: While the Sabbat's use of this word is more vernacular, a few aged anarchs still use this term to refer to any Kindred who turns his back on the main body of his clan. The anarchs were the original //antitribu/, these elder revolutionaries claim, and the Sabbat merely stole the name as they struck out on their own.
Return, the: The apology of the anarchs at the Convention of Thorns, where they disgracefully returned to their elders' sides and agreed to support the Camarilla.
Sabbat: In certain contexts, particularly among very old anarchs, a sabbat is a pack or coterie, rather than the sect that adapted the name for its own use.