Mortis Rituals

Mortis Rituals are rarer and more closely guarded within the Clan then Thaumaturgy rituals are among the Tremere. Many Cappadocians know only one or two. Characters with Mortis start play with a single level-one ritual. Learning others takes time and access to a source of instruction.

Unless otherwise noted, Mortis rituals require the player to roll Intelligence + Occult against a difficulty equal to (4 + the ritual's level). They take, on average, five minutes per level to perform. Some take significantly longer, as indicated in the description.

Level 1


Final Sight
This rite allows a Graverobber to look into a corpse's eye - assuming that they are still intact - and see the last static image that that person saw while he was alive. The rite entails extracting that last vision from the eyes themselves, a process that consumes the organs, leaving the sockets empty and pitted. The ritualist must have access to at least one eye ((so skeletons or corpses from which the soft tissue has been consumed by animals are not usable)). Just what she does to the orbs varies from version to version. In some instances, th Graverobber eats the eyes themselves; in others, she drips a few drops of vitae onto them and they rot away. In any case, the ritual cannot be used on the same eye twice, so it is useful at most twice on the same corpse.

Revivify the Cold Vitae
Cappadocian scholars spend much of their time away from the living and among the dead. This practice can make hunting for living blood problematic, and the blood of corpses loses its potency as to be useless after a few hours. With this ritual, the vampire may refresh the vitae locked in a fleshy corpse to allow her to feed without hunting for living prey. The cold blood created thus is considered reprehensible by some vampires and a delicacy by others.

Level 2


Eyes of the Grave
The fate of every being is already written, so the wise men say, so every living thing carries with it a premonition of its death. This ritual allows the Graverobber to awaken in a target the images of the end to come, forcing the victim to experience premonitions of his own demise.

The ritual involves a series of incantations taking two full hours and requires that the Graverobber have a small item that is sympathectically related to the target. An image of the victim, a small item in his possession or a lock of his hair are traditional choices. The object is consumed by the ritual, usually burned in a small censer. Assuming that the ritualist has access to a proper item, there is no maximun range to the ritual's effect. Fate knows no bounds.

Over the next week, the target experiences a series of terrifying insights and visions of his death. These images are not always fully consistant and some theorize that the images have more to do with the victim's fears than his actual fate. Either way, the result is the same: intermittent terror and lasting distraction.

Level 3


Level 4


Level 5


Walk Through the Shroud
A development of the Giovanni necromancers recently Embraced into the Clan, this rite allows a Cappadocian to force his own soul to follow the course of one that actually dies, leaving his body behind and crossing into the lands of the dead, but with the ability to return to the physical plane. This return is accomplished through a focus on the spiritual echoes left in the undead corpse (those same echoes utilized in the Cadaverous Animation path).

Still tied to the body, the Cainite's soul is not able to travel further then the dark limbo of lost souls. Heaven and Hell (and the soul's ultimate rewards) are not accessible to the practitioner of Mortis. In these dank shadow-lands, the Cappadocian may encounter ghosts and other lost souls, and he may well be able to extract some information or arcane services from them.

This rite is not to be undertaken lightly. The ghosts in limbo are rarely happy to see vampires, and a Cainite may find that the ghosts of some of his victims are bent on vengeance.

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