Weapons Chart
- Fire Damage: Each turn after the first, anything still in the blast area continues to suffer fire damage equal to
the grenade’s Force
Grenades
Type | Damage | Blast Area | Force | Size | Cost | Primary Effects |
---|---|---|---|---|---|---|
Frag, standard | 2(L)+3 | 10 | 3 | 1/S | N/A | Knockdown |
Frag, heavy | 0(L)+3 | 5 | 3 | 1/J | N/A | 9 again, Knockdown |
Frag, stick | 3(L)+2 | 10 | 2 | 1/J | N/A | Knockdown |
Pipe Bomb | 0(L)+2 | 5 | 2 | 2/J | • | Not aerodynamic |
Stun | 1(B)+2 | 5 | 2 | 1/S | •• | Knockdown, Stun |
Thermite | –2(L)+4 | 5 | 4 | 1/J | N/A | AP 8, fire damage* |
White Phosphorus | –2(L)+4 | 5 | 4 | 1/J | N/A | AP 3, fire damage*, Concealment |
Molotov Cocktail | –1(L)+2 | 3 | 2 | 2/L | • | Not aerodynamic, fire damage* |
Smoke | –1 | 10 | - | 1/J | •• | Concealment |
Tear gas | –1 | 10 | - | 1/J | •• | Concealment**, Tear Gas |
Explosives
Type | Damage | Blast Area | Force | Size | Cost | Effects |
Nitroglycerin, 1 oz. | N/A | 5 | 2(L) | 1/P | •• | 9 again, Knockdown |
Dynamite, 1 stick | N/A | 10 | 2(L) | 1/J | • | Knockdown |
TNT, 1 stick | N/A | 10 | 3(L) | 1/J | •• | Knockdown |
C-4, 1.25 lb. block | N/A | 10 | 4(L) | 1/J | •• | 9 again, Knockdown |
C-4, .5 lb. sheet | N/A | 5 | 2(L) | 1/P | •• | Knockdown |
ANFO, 1 gal. | N/A | 5 | 2(L) | 3/N | • | 8 again, fire damage*, Knockdown |
Semtex, 1 lb. | N/A | 10 | 4(L) 8 again | 1/J | •• | Knockdown |
Gunpowder, 1 lb. | N/A | 2 | 2(L) | 1/J | • | |
Flash Powder, 1 lb. | N/A | 1 | 1(B) | 1/J | • | 9 again |
Det Cord, 10’ | N/A | 3 | 2(L) | 2/J | •• | 9 again |
Blasting Cap, non-electric – | 3(L)+1 | 0 | 1 | 1/P | •• | 8 again |
Blasting Cap, electric | –3(L)+1 | 0 | 1 | 1/P | • | 8 again |
Radio Receiver w/ blasting cap | –3(L)+1 | 0 | 1 | 1/P | •• | 9 again |
Countdown Detonator | –4(L)+1 | 0 | 1 | 1/P | ••• | |
Explosive Devices | ||||||
Satchel Charge | 1(L)+6 | 20 | 6 | 2/L | N/A | 8 again, Knockdown |
Cratering Charge, 40 lbs. | N/A | 15 | 8(L) | 3/N | N/A | 8 again, Knockdown |
Shaped Charge, 15 lbs. | N/A | 5 | 7(L) | 3/N | N/A | 8 again, Knockdown, AP 3 |
Breeching Charge, .25 lb. | N/A | 1 | 2(L) | 1/P | N/A | AP 2 |
Fougasse | N/A | 25 | 3(L) | 3/N | •• | 8 again, fire damage*, Knockdown |
Fireworks | ||||||
Firecracker, tiny | –3(B)+2 | 0 | 2 | 1/P | • | |
Firecracker, M-1000 | –1(L)+2 | 2 | 2 | 1/P | • | Knockdown |
Bottle Rocket | N/A | 0 | 2(B) | 1/S | • | |
Roman Candle N/A | 0 | 1(L) | * | 1/J | • | |
Accessories | ||||||
Time-Delay Fuse | N/A | - | - | 1/S | •• | |
Blasting Machine | N/A | - | - | 2/L | ••• | |
Radio Detonator, | short range | N/A | - - | 2/J | •• | |
Radio Detonator, | long range | N/A | - - | 3/N | ••• |
- The damage from this weapon is caused by both fire and explosives. The damage listed is for the first turn. After that,
characters still within the primary blast area take an additional 3 damage from fire (fougasse causes 5 fire damage each turn).
arming/disarming explosive devices-explosive devices
page revision: 44, last edited: 09 Sep 2008 02:46