Weapons Chart
  • Fire Damage: Each turn after the first, anything still in the blast area continues to suffer fire damage equal to

the grenade’s Force

Grenades

Type Damage Blast Area Force Size Cost Primary Effects
Frag, standard 2(L)+3 10 3 1/S N/A Knockdown
Frag, heavy 0(L)+3 5 3 1/J N/A 9 again, Knockdown
Frag, stick 3(L)+2 10 2 1/J N/A Knockdown
Pipe Bomb 0(L)+2 5 2 2/J Not aerodynamic
Stun 1(B)+2 5 2 1/S •• Knockdown, Stun
Thermite –2(L)+4 5 4 1/J N/A AP 8, fire damage*
White Phosphorus –2(L)+4 5 4 1/J N/A AP 3, fire damage*, Concealment
Molotov Cocktail –1(L)+2 3 2 2/L Not aerodynamic, fire damage*
Smoke –1 10 - 1/J •• Concealment
Tear gas –1 10 - 1/J •• Concealment**, Tear Gas

Explosives

Type Damage Blast Area Force Size Cost Effects
Nitroglycerin, 1 oz. N/A 5 2(L) 1/P •• 9 again, Knockdown
Dynamite, 1 stick N/A 10 2(L) 1/J Knockdown
TNT, 1 stick N/A 10 3(L) 1/J •• Knockdown
C-4, 1.25 lb. block N/A 10 4(L) 1/J •• 9 again, Knockdown
C-4, .5 lb. sheet N/A 5 2(L) 1/P •• Knockdown
ANFO, 1 gal. N/A 5 2(L) 3/N 8 again, fire damage*, Knockdown
Semtex, 1 lb. N/A 10 4(L) 8 again 1/J •• Knockdown
Gunpowder, 1 lb. N/A 2 2(L) 1/J
Flash Powder, 1 lb. N/A 1 1(B) 1/J 9 again
Det Cord, 10’ N/A 3 2(L) 2/J •• 9 again
Blasting Cap, non-electric – 3(L)+1 0 1 1/P •• 8 again
Blasting Cap, electric –3(L)+1 0 1 1/P 8 again
Radio Receiver w/ blasting cap –3(L)+1 0 1 1/P •• 9 again
Countdown Detonator –4(L)+1 0 1 1/P •••
Explosive Devices
Satchel Charge 1(L)+6 20 6 2/L N/A 8 again, Knockdown
Cratering Charge, 40 lbs. N/A 15 8(L) 3/N N/A 8 again, Knockdown
Shaped Charge, 15 lbs. N/A 5 7(L) 3/N N/A 8 again, Knockdown, AP 3
Breeching Charge, .25 lb. N/A 1 2(L) 1/P N/A AP 2
Fougasse N/A 25 3(L) 3/N •• 8 again, fire damage*, Knockdown
Fireworks
Firecracker, tiny –3(B)+2 0 2 1/P
Firecracker, M-1000 –1(L)+2 2 2 1/P Knockdown
Bottle Rocket N/A 0 2(B) 1/S
Roman Candle N/A 0 1(L) * 1/J
Accessories
Time-Delay Fuse N/A - - 1/S ••
Blasting Machine N/A - - 2/L •••
Radio Detonator, short range N/A - - 2/J ••
Radio Detonator, long range N/A - - 3/N •••
  • The damage from this weapon is caused by both fire and explosives. The damage listed is for the first turn. After that,

characters still within the primary blast area take an additional 3 damage from fire (fougasse causes 5 fire damage each turn).
arming/disarming explosive devices-explosive devices

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